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That which matters
Those of my watchers who have been around a while know that waiting for a new journal entry from me is like sitting around watching paint dry. But that is mostly because I rarely think I have anything worthwhile to say that anybody would care to read. :)
Every now and then, however, a mood comes over me, and I subject you all to my meandering thoughts. And alas for you, today is one of those days!
But it is short, thankfully. And not about art particularly, which means most of you can happily hit that delete button in your notifications without a shred of guilt! :)
Those of you who are students of history cannot help but look around the w
Where to go from here...
So, good news and bad news. :)
As many of you may know, I create my artwork using a 3D rendering program (DAZ Studio), supplemented by postwork in Photoshop. I've seen multiple iterations not only of the program, but the 3D human models and the various clothing and hair models that attach to them, as well as the textures applied to same. Over this time I've acquired quite a library of all this stuff.
Not unreasonably, DAZ continually improves the software and the models, and they and various third party vendors who create content update things accordingly. The downside for artists like me is that over the last few years each iteration of t
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I spent a lot of money buying games on the Playstation 3 and when Steam and PC games came along did I throw a fit and complain? No. In fact I was happy that something bigger and better in every way is there to be enjoyed.
Change is good. I would hate to see your talent be discarded.
Change is good. I would hate to see your talent be discarded.